How to help DMs improvise NPCs
Improvising NPCs can be one of the biggest challenges you face in the middle of a session you are DMing. You are already balancing dozens of other thoughts…
Improvising NPCs can be one of the biggest challenges you face in the middle of a session you are DMing. You are already balancing dozens of other thoughts…
This guide is meant to help DMs teach combat to their players as well as provide players with a framework and a resource to help them plan their turns in combat and how to describe that turn to go with the narrative of the battle! Print this out and walk through it with your new players or just hand more… Read More »Combat Guide: How to help combat go smoothly
There’s a section for summarizing your last session, tracking time for quests, checklists, NPCs, shop keeps, inns/taverns, prepping descriptions of the environment and weather, and an initiative tracker to keep things running smoothly!
This guide is intended to be used by players occasionally throughout a campaign to help take stalk in where your character is at, and what you can initiate to support actions and decisions based on who your character is and what is happening around them.
This guide will help you write out who your family members are, friends and rivals, where you received training, important evens and moments of change and growth for your character before session 1 even begins!
If you are new to Dungeons and Dragons, seeing all of the dice we use can be really intimidating. What are they all used for and what do you need to know?!? Do you need your own dice? Here is a quick overview to prepare for your first game!
If we use time as a tool to improve skill checks, to motivate pacing, and to allow for creativity and growth of our player’s characters, time will become an important element to the game giving a closer sense of reality to the problems at hand.
Just because a player is asking to do something that is related to a skill check, it does not mean you have to ask for one!” – Me, in this post, right now.
The trick about making a great backstory is knowing what you enjoy. The details I added, the factors I wanted to include, all work because it is what I enjoy and what I need to help me make a character I think is fun and want to play.
If you want to figure out how to be a Dungeon Master or if you are preparing for a session well, give these steps a spin!